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27 Comments

  1. huh. two-floor verticality was a key part of the old map as well, making Buck a strong pick to counter garage Bandits from top floor. Glad to see they've doubled down on this aspect, and hope to see some creative strategies emerge

  2. Tower: Make the rafters railings higher so you can't shoot down from them, and make like 70% of the floors like these; and you already have a better casual map

  3. They swapped the verticality from the rappel windows to the literal floors.

    Honestly, as a Fuze lover I am a fan of this.

  4. i would like to remember for everyone that are very surprised about that
    don't you remember the first theme park? it was bigger and even with more of this type of floor

  5. Perhaps split pushing with vertical cover will be a reliable workaround to the claustrophobic room arrangement.

    The 2F Fuze trick will also make mincemeat of the basement 😅

  6. “The map will never look like this in a real game” you underestimate my stupidity good sir

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