
So, I was working on a Linux based operating system. Basically our aim is to make the tech fun and cooler again. So, we aimed to let’s start with Linux and make an Operating System that have the bast UI and easy to use. But as we all know game don’t work on Linux or Steam Deck. Now I found this on protonDB:
>The use of Ricochet Anti-Cheat (which is a Windows Kernel-level anticheat, and UNIX’s shell is not compatible with the Windows Kernel, be it via WINE or Proton) is the cause of all of these issues. Ricochet is a COD anti-cheat standard now, so it is safe to assume all future CODs will use it. However, Infinity Ward has stated for both Call Of Duty MW19 and MWII that if a workaround is found that works with the Ricochet anti-cheat, your account will not be banned for using a workaround. Bear in mind though:
1. You cannot impede on the anti-cheat’s function.
2. You cannot use cheats while using this workaround.
3. To my knowledge, you are not permitted to alter any game files regulated by the anti-cheat.
>If anybody finds a workaround, please post it here. Best of luck with finding one.
Source: [https://www.protondb.com/app/2000950](https://www.protondb.com/app/2000950)
So, if only those are the conditions we can do something for the anti-cheat. Steam Proton don’t work at kernel level. But what can work on kernel level is a kernel module. And we can write a universal kernel level anti-cheat module, that ricocheat can use. If devs like this idea then please tell us. We can work on this to bring the game to the Linux and Steam Deck. Or if you think this idea is bad and you have any other ideas. You can tell us. We will do it.
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Pardon me for grammar mistakes
Thanks