
In the past month, CSRep Overwatch reviewed and closed over 10,500 cases. Only 40 convictions were overturned.
Here’s the full breakdown:
- 10,552 cases closed
- 8,051 cheating convictions (76.3%)
- 2,461 insufficient evidence (23.3%)
- 40 convictions overturned (0.4%)
The criteria for a conviction is 80%+ weighted consensus among a minimum of 8 human reviewers. Yet, the number that stands out most isn’t the conviction rate, it’s the overturn rate.
A low overturn rate tells us two things:
- The initial reports coming into Overwatch are generally solid (credits reinforce this)
- Our Overwatchers are making consistent, reliable calls
Over the last several months we’ve been tightening the system: higher eligibility requirements, adjusted vote weighting, clearing out inactive reviewers, and removing anyone who picks up a cheating ban themselves. Every change has been about accuracy & verdict quality over volume.
Not every cheater will be convicted on their first report, and that's intentional. We'd rather require strong evidence than rush to a verdict. Closing more than 10,500 cases in a month with only 40 overturned convictions is a strong sign that the system is working the way it should.
We are not Valve and we can't issue in-game punishments, but we can still make a difference through match and player transparency.