Fourteen years before the original Gears of War, join Marcus Fenix and Dominic Santiago in a gripping origin-story campaign as the Locust Horde first erupt from below, igniting a desperate fight for survival. Rally your squad and fight on in multiplayer with a reimagination of Gears’ iconic PvE mode, Horde Siege, or go head-to-head with a refined Versus PvP.

Built from the ground up with Unreal Engine 5 and DirectX 12, Gears of War: E-Day delivers unprecedented graphical fidelity by leveraging the engine’s latest technologies. MegaLights powers  performant rendering of ray-traced shadows from up to 100 light sources, while Lumen enables ray-traced global illumination lighting and ambient occlusion shading. To further increase fidelity and player immersion, E-Day also leverages Nanite to increase object detail and fidelity by up to 100X in comparison to Gears 5. And other new engine advancements enable real-time destruction, widescale use of volumetric effects and particles, and larger, more explosive set pieces. Combined, these technologies deliver players the most technically ambitious and visceral Gears of War entry to date.

Ahead of the game’s October 6th release, pre-order customers and PC Game Pass subscribers will receive Early Access to the Gears of War: E-Day multiplayer Open Beta beginning August 6th.

Rally your squad in Horde Siege, a reimagination of Gears’ iconic PvE co-op survival mode built for larger maps, more players, and bigger battles. And fight in refined Versus PvP that merges tight 4v4 combat with E-Day’s modernized controls and movement. For a full overview, head to The Coalition’s Multiplayer deep-dive guide.