I wanted to make a puzzle game where the player isn't given a list of rules. Instead, you have to observe what happens, make theories and slowly figure out how the system works.

The game is set around exploring strange planetary environments where each area has its own logic. The symbols and interactions are not explained directly, so the goal is to understand the rules through experimentation.

I built a custom engine for it because I wanted full control over the world, rendering and tools needed to create these puzzles.