
Tl;dr
PS4 and PS5 versions perform more or less identically, but both show input latency higher than the original PS3 version.
Video: https://youtu.be/zP07FvDqgS4
NOTE: The timer is showing the number of frames (at 240fps) not the number of milliseconds. Multiply by 4.166 to obtain real millisecond values.
Context
I've been really frustrated at the lack of 'real' latency testing on these game versions despite many people having strong opinions on how these versions perform. While I don't have any professional equipment for latency testing, I figured it's worth throwing my own observations into the ring.
Results
I recorded gun switching at 240fps across the PS3, PS4 and PS5 versions of the game. The PS4 and PS5 versions are running on the PS5 Pro.
Time measured from pressing triangle to UI update on gun-switch:
- 9 slow-frames on PS3 (~37.5ms)
- 11 slow-frames on the PS4 version running on PS5 Pro (~45.8ms)
- 11 slow-frames on the PS5 version running on PS5 Pro (~45.8ms)
Due to the limits of visual testing (accurate button press, 240fps, etc.), it's possible that the real numbers here are 5~10ms off, but across several tests the delay seems to be consistent at 11 slow-frames for both PS4 and PS5 versions, and 9 for PS3.
Important notes:
- TV is LG C5 using game mode with all low latency-related features enabled
- On PS5 Pro, ALLM and VRR are enabled but are not activated by the console on these ports.
- On PS5 Pro, Enhance image quality for PS4 games is disabled.
- The PS3 test uses a Wingman XE2 adapter with PS5 controller.
- Whether this is better or worse than a standard PS3 controller is not important, the delta between the PS3 and PS5 Pro console is