
Hey everyone! We’re a small indie team working on a co-op horror game called The Infected Soul.
This is the Director’s Office, designed to feel more sterile, controlled, and cold compared to the game’s overall dark and post-apocalyptic atmosphere.
What details do you think we could add to make this area feel more unsettling and stronger from a storytelling perspective? We’d love to hear your thoughts!
If you’d like to support our small team, adding the game to your Steam wishlist would help us a lot.