Hello Subnauts,

We just released our third Subnautica 2 hotfix! 

In this hotfix, we’ve addressed some DLSS issues, upgraded DLSS to version 4.5, modified creature behavior further, and fixed additional crashes.

Check out the full list of changes in today’s patch below.
 

Fixed issues that could cause DLSS to crash the game.Fixed issues that could cause DLSS settings not to be saved correctly.Fixed Frame Generation not being available in certain versions of the game.Upgraded DLSS to version 4.5.Reduced Interior Wall costs to 1/4 of their previous price.Hammerheads no longer attack unpiloted Tadpoles.Hammerheads can still take an interest in Tadpoles.Fixed Hammerheads occasionally not being attracted to Flares.Increased overall damage of Marrowbreaches.Spaced out Marrowbreach attacks to occur less frequently.Reduced Nibbler perception range, making players less visible to them. Increased the duration Nibblers circle the player before attacking.Reduced overall movement speed of the Nibblers.Increased sensitivity of the Nibblers to the Multitool.Increased overall damage of Nibblers.Fixed a rare crash when starting games.Fixed Clients (not the game host) reverting to their previous position when rejoining a multiplayer session.Fixed Strike Armor modification stacking additively, which could result in a potentially game-breaking state.Fixed goggles remaining visible in first-person view when exiting the Tadpole Haul Chassis as a passenger.Localized text callout on the Terms of Service acceptance screen.Added additional context to crash reports to provide better details for hard-to-reproduce issues.

You can continue to report bugs and issues through the in-game feedback tool and on our support website. For ideas and suggestions for gameplay, head over to our Nolt.io board.

This hotfix may take some time to roll out worldwide.

Keep diving!