The Cluemaster Puzzles are scattered throughout the entire game in LEGO Batman: Legacy of the Dark Knight. You’ll have to pit your wits against the Cluemaster and solve these puzzles, receiving the prize at the end. We’ll be breaking down every puzzle for the Old Gotham North region and how you complete each Cluemaster Puzzle as you explore this area!
All Old Gotham North Cluemaster Puzzle Locations and Solutions
These are the puzzles you can find in the Old Gotham North region of LEGO Batman: Legacy of the Dark Knight. Some of them may require you to have certain characters or items to unlock before you can access them.
There are six Cluemaster Puzzles for you to solve throughout Old Gotham North. The sixth puzzle is a Puzzle Room highlighted in red, which becomes available as you complete other Cluemaster Puzzles.
Old Gotham North Cluemaster Puzzle 1 Location and Solution
You can find this Cluemaster Puzzle on the east side of Old Gotham North, next to the water.
Coordinates: 440, 413Required Characters: Talia
When you arrive, head to the right of the Cluemaster Puzzle, and you’ll find a cage. Head to the right side of the cage to find a small opening, where Talia can use her Ninja Teleport to make her way inside it, picking up a key off the ground. Teleport back out of the cage and open up the lock.
Now, head further to the right of the rooftop, and you’ll find a battery charger. Take the battery and bring it back to the cage. Insert it into the charger, and then you can flip the switch.
After you flip the switch, return to the Cluemaster Cage, and you can claim the prize, completing this puzzle.
Old Gotham North Cluemaster Puzzle 1
Old Gotham North Cluemaster Puzzle 2 Location and Solution
You can find this Cluemaster Puzzle on top of a large building, with several pipes and vents connected to it. These pipes play a crucial place into this puzzle.
Coordinates: 376, 445Required Characters: Batman
From the Cluemaster Puzzle cage, you’ll find a small pile of tools you can use Batman’s X-Ray Vision on. However, you want to ignore that part for now, and use your grapple to head up to the northwest building, where you can see the vent shoot out air.
From here, you’ll discover a pipe with a heavy stream of hot air shooting out of it, and another spot you can use Batman’s X-Ray Vision. You want to rotate the valve, moving to the right, to reconnect the pipe to the next part.
Once you do that, head to the next pipe, below where you currently are, and repeat the process, turning the valve the only way possible, and then continue the connection.
For the third pipe, you’ll want to rotate the valve in the only direction you can move it.
The fourth pipe has the same issue.
You’ll then move the final pipe, repeating the process you did for the four previous ones. However, after this connection, a key comes out of the pipes.
You can then take that key to the front of the Cluemaster Puzzle, completing this part of the task.
Old Gotham North Cluemaster Puzzle 2
Old Gotham North Cluemaster Puzzle 3 Location and Solution
You can find this puzzle close to the ground, where you’ll see multiple symbols surrounding the Cluemaster Cage.
Coordinates: 393, 395Required Characters: Jim Gordon
These symbols lead you to different, smaller puzzles. You want to start on the one to the left of the Cluemaster cage, which features the globe.
You can use Detective Mode to highlight the ground at this point, where you’ll see highlighted spots that you need to follow. Take the path away from the puzzle, toward a sewer to the southwest.
When you reach the sewer entrance, continue down this path.
You’ll reach a brick wall that you need to use Batman’s Explosive Gel on to destroy.
Behind the brick wall is a battery. Place it into the battery storage unit next to the wall. You’ll bring electricity to a lever. Once you pull it, a target appears nearby that you need to hit, but there’s a second target that you need to hit, down the southern sewer hallway. Head down that direction, hit it, and you’ll be able to return to the Cluemaster Puzzle.
For the next portion of the Cluemaster puzzle, follow the path away from it, in the direction of the book.
Follow this complete path, and it will take you to a generator. Here, you’ll need to swap to Jim Gordon and then activate the generator.
After you activate the generator, use Jim Gordon’s spray to lock the gears in place, keeping the electricity charged.
You then need to hit the three nearby targets, sending the electricity back to the Cluemaster Puzzle. From there, you can return to the puzzle and head down the last path.
The final path is in the direction of the beaker, and it will take you to the north toward a pizza shop.
You can find a lever next to the pizza shop. Destroy the boxes around it and pull the lever, activating the electricity.
A target appears above the pizza shop. Hit that, and you can return to the Cluemaster Puzzle.
Now, the last thing you need to do is take the nearby plant and place it on any of the three buttons that appear around the cage.
You’ll then need your other characters to stand on the different buttons, opening the Cluemaster Cage, completing this task.
Old Gotham North Cluemaster Puzzle 3
Old Gotham North Cluemaster Puzzle 4 Location and Solution
When you reach this Cluemaster Puzzle, it’s inside of a locked building. You’ll need to find a way to get into it.
Coordinates: 380, 357Required Characters: Batgirl
On the north side of the building is an open window. You can use Batgirl’s drone and fly through it.
To the right of the window is an open code corkboard that the Drone can scan, transmitting the code to Batgirl.
Head to the south side of the building and have Batgirl use the code to open the door.
Once inside, take the battery from the electrified door and put it into any of the battery chargers.
Then, head outside to speak with the citizen, and they’ll give you a battery for opening the door.
Take that second battery to the other battery charger, and you’ll be able to grab the Cluemaster puzzle, completing this task.
Old Gotham North Cluemaster Puzzle 4
