Hello Everyone, I decided to make a quick comparison between an Xbox 360 era game, Tomb Raider 2013, and a modern Unreal engine 5 game. I wanted to make this since I was shocked to find that 720p looks extremely blurry and fuzzy in modern games made after 2013 to the point that text is unreadable! By contrast, 720p looks crisp and sharper in games made before 2014 as in Tomb Raider 2013.
Why is this the case in newer games? I don't think TAA is only cause as turning it off makes things even fuzzier.
Note: This test was actually unfair to the older game as I had to zoom in toward Lara's face with an photo editor, whereas I used noclip with Unreal Unlocker 5 to zoom in-game. Also both screenshots were captured in still motion.
Another Note: I am not blaming Unreal engine as this is a phenomenon I noticed in basically every game made 2014 onwards.