
Let me explain the title.
I remember playing the OG Halo: Combat Evolved on the first Xbox with a buddy, and I remember thinking "These levels are MASSIVE" but they were also so empty. They made you feel so small and tiny in comparison to your character. I've recently been playing Luna Abyss (highly recommend btw) and it occurred to me I haven't felt so small in a world since the Vault of Glass raid in Destiny 1. It really works here because of how unnerving everything is, from music to enemy design, everything is making me feel like I'm not the center of this universe… I just exist in it for the duration of this game.
Are there any other games that have this level design philosophy? I know Bungie used to do this really well (I haven't played the newer expansions) and Control has some of this in it's design but I was just wondering what else is out there? Even if it bad I'd like to at least take a look and see.
Edit: i've also purchased Marathon and think it's great!