Here you’ll find a list of hotfixes that address various issues related to World of Warcraft: Midnight, Mists of Pandaria Classic, Season of Discovery, Burning Crusade Classic, WoW Classic Era, and Hardcore. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.



Hotfixes

May 12, 2026


Achievements




Abyss Anglers: Depth Grease no longer requires the Reinforced Joints upgrade.

Classes




Death Knight


Blood


Developers’ notes: We are looking at smoothing out the damage intake of Blood outside of their cooldown window by increasing the consistency and uptime of their Apex Talent. To further help these windows of high damage intake we are also increasing their Health and Death Strike healing.
Dancing Rune Weapon grants 25% Parry (was 20%).
Blood Fortification grants 40% Stamina (was 35%).
Improved Death Strike healing increased to 15% (was 5%).
Dance of Midnight grants Dancing Rune Weapon for 8 seconds (was 6 seconds).
Dance of Midnight chance to proc increased to 12.5% (was 10%).


Unholy

Death and Decay can now be tracked in the cooldown manager.




Demon Hunter

Vengeance

Developers’ notes: Vengeance Demon Hunter’s baseline defenses are its most lacking, while cooldown availability and values are currently serving the spec well. As a result, we will be primarily targeting core values for Health and damage reduction, with an additional smaller increase specifically to Armor.
Demonic Wards now reduces all damage taken by 12% (was 8%).
Thick Skin now grants 55% increased Stamina (was 50%).
Effectiveness of Mastery: Fel Blood increased by 20%.
Void Reaver now causes Frailty to reduce damage taken by 5% (was 4%).




Druid

Guardian

Thrash direct damage reduced by 25%.
Elune’s Favored now heals for 15% of Arcane damage dealt (was 25%).
Developers’ notes: These changes aim to bring this build closer to its expected output: high-damage relative to other tanks, but not abnormally so. Recent previous adjustments to Guardian have made the Elune’s Chosen build stronger than intended. With this tuning, we’re choosing to not break the Elune’s Chosen build or require the Apex talent. We have further plans to update the Guardian Apex Talent in a future patch to give us more flexibility with it and alleviate some of the current pain points for Druids.







Hunter


Marksmanship


Corrected an issue where Explosive Shot applied from the Salvo talent did not properly grant Lock and Load from the Shrapnel Shot talent when applied.




Paladin

Protection

Developers’ notes: With these changes, we’re aiming to improve baseline durability for Protection Paladins by increasing passive effects which contribute to effective health. We’re also addressing on-demand survivability with adjustments to defensive cooldown coverage and strength.
Blessing of Dusk reduces damage taken by up to 20%, increasing as your health decreases (was 10%).
Sanctified Plates increases stamina by 7/15% (was 5/10%).
Ardent Defender duration increased to 12 seconds (was 8 seconds).
Ardent Defender now reduces damage taken by 30% (was 20%).
Sentinel duration increased to 20 seconds (was 16 seconds).




Shaman

Restoration

Corrected an issue where Downpour would consume Nature’s Swiftness and Ancestral Swiftness.




Warlock

Diabolist: Fixed an issue where Diabolic Oculi would target creatures that are not in combat with their summoner.


Warrior

Protection

Developers’ notes: Protection melee damage mitigation is quite strong, but is a bit behind for magical attacks and damage-over-time effects. These changes are aimed at strengthening those areas as well as making it easier to maintain healthy Ignore Pain values.
Fight Through Flames reduces magic damage taken by 6% (was 4%).
Phalanx reduces damage enemies deal to you by 8% (was 5%).
Ignore Pain effectiveness increased by 8%.





Delves




Light spores in Sunkiller Sanctum should no longer interrupt channeled spells.

Housing




Players who purchased the Roofus bundle can now buy additional copies of the decor in that bundle from promotional decor resupply vendors in Stormwind (Tuuran), Orgrimmar (Gabbi), and Silvermoon City (Dennia Silvertongue).

Items




Fixed an issue where the Dundun’s Abundant Travel Method toy would teleport players to the incorrect location.
Fixed an issue preventing weapons and trinkets crafted before 12.0.5 from being eligible for Ascendant Voidcore upgrades.

Prey




Removed the once per week restriction on Preferential Killing which generates a hunt with custom parameters. Players may complete Custom Hunts as often as desired after reaching rank 10 in the Season 1 Prey Journey, but subsequent Custom Hunts in a week give reduced rewards.
Increased Prey hunt progress gained from completing World Quests, defeating Ambushes, delivering Ripostes, and interacting with Remnants of Anguish.
Removed Hunter’s Momentum from Hard and Nightmare mode Prey hunts.
Significantly increased the number of the Coalescing Anguish spawns in the outdoor world.

Player versus Player




Significantly increased rating gains from completing 2v2, 3v3, and Solo Shuffle matches.
Developers’ notes: This adjustment is intended to meaningfully improve progression as the season continues to support healthier ladder movement. We’ll continue to monitor rating distribution and make further adjustments if needed.

Void Assaults




Increased the progress gained for certain Void Assault steps.


May 8, 2026


Abyss Anglers




Resolved an issue in Abyss Anglers where some players weren’t able to complete the Achievement Depth Grease, even if they had met the correct conditions.

Classes




Monk


Mistweaver


Fixed an issue that caused Rushing Wind Kick’s heal to sometimes fail.





Dungeons and Raids




Magisters Terrace


Fixed an issue where sometimes Gemellus would fail to resume using abilities if a player died during Astral Grasp.


Nexus-Point Xenas

Fixed an issue causing Mana Batteries to appear as a neutral faction while casting Corespark Overload.


The Voidspire

Using the raid skip no longer causes players to automatically teleport when returning to the entrance.



Quests




Fixed an issue that prevented repeat play of “The Story of the Cauldron of Echoes”.
Resolved an issue where players could be blocked from accepting “Rescue in the Shadows” if they had completed “Crypt in the Mist” during the Zul’Aman campaign.

User Interface




Fixed a bug causing Wings of the Void to unintentionally appear in the Spellbook.


May 6, 2026


Abyss Anglers




Ka’bubb the capybara will now join your Abyss Anglers dives once you’ve earned the Certified Depthdiver
Solved an issue in Abyss Anglers where some players couldn’t complete the Achievement Depth Grease, even if they had accomplished the correct conditions.

Classes




Druid


Restoration


Incarnation: Tree of Life’s duration can now be tracked in the cooldown manager while talented into Reforestation without Incarnation: Tree of Life.




Monk

Brewmaster

Fixed an issue where Flurry Strikes did not correctly generate threat.
Fixed an issue where Vital Flame and Refreshing Drink incorrectly generated healing threat.




Warlock

Affliction

Fixed an issue where sometimes Wither would not replace Corruption.
Soul Harvester: Fixed an issue where Sataiel’s Volition would sometimes stop providing its Corruption modifier.


Destruction

Fixed an issue where Conflagration of Chaos would not increase the damage of Shadowburn.





Decor Duel




Groups may now queue into Decor Duel through the Group Finder.

Dungeons and Raids




Pit of Saron


Risen Soldiers and Arcanist Cadavers can no longer be charmed.
Ick and Krick

Addressed an issue where Krick could fail to cast Get ‘Em, Ick!




Windrunner Spire

Derelict Duo

Added an arrow over the head of the player being aimed at by Latch’s Heaving Yank (in addition to the existing dynamic marker showing the closet target within the path).
Added a screen effect for when a player is standing in the path of Latch’s Heaving Yank.
Addressed a few situations where Latch’s Heaving Yank could behave unexpectedly.
Adjusted Kalis’s teleport locations during Heaving Yank to leave more space between her and the edges of the arena.




The Voidspire

Corrected an issue where players were unable to teleport to The Approach after the instance has been soft reset.



Player versus Player




Warrior


Berserker Roar now displays as an important buff on enemy nameplates.




May 5, 2026


Classes




Death Knight


Frost


All damage increased by 5%. Does not affect PvP combat.


Unholy

Developers’ notes: Unholy Death Knight is performing better than intended after recent bugfixes and the 12.0.5 changes.
Magus of the Dead Shadow Bolt damage reduced by 15%. Does not affect PvP combat.
Graveyard damage reduced by 15%. Does not affect PvP combat.
Rider of the Apocalypse: Whitemane’s Epidemic damage reduced by 25%. This does not affect PvP combat.
Rider of the Apocalypse: Trolbane’s Icy Fury damage reduced by 25%. Does not affect PvP combat.
San’layn: Thrill of Blood now increases the damage of Dread Plague and Virulent Plague by 10% (was 5%).




Demon Hunter

Devourer

All damage reduced by 3%.
Annihilator: Voidfall Meteor damage reduced by 12%.
Annihilator: Meteoric Rise damage bonus for Void Ray reduced to 10% (was 15%).


Vengeance

Thick Skin now increases Armor by 190% (was 150%).




Druid

Guardian

Wild Guardian now clears when entering Arena and Battlegrounds, and when starting a Mythic+ dungeon or a raid encounter.
Developers’ notes: Guardian Druids have continued to overperform in single target contexts, while experiencing difficulties with threat and sustained damage outside of cooldowns. With these changes, we’re aiming to reduce burst potential and transfer some of that power into more reliable and consistent abilities to aid in generating and maintaining threat.
Wild Guardian echo effectiveness reduced to 200% (was 300%).
Red Moon damage reduced by 20%.
Maul damage reduced by 15%.
Raze damage reduced by 15%.
Ravage damage reduced by 15%.
Thrash direct damage increased by 200%.
Thrash bleed damage increased by 100%.


Restoration

All healing reduced by 3%. Does not apply to PvP combat.
Everbloom heals for 20/40% of Lifebloom’s final heal (was 25/50%). Does not apply to PvP combat.
Call of the Elder Druid’s cooldown is now trackable in the cooldown manager.




Evoker

Augmentation

All ability damage and pet damage reduced by 5%.
Fixed an issue where Inferno’s Blessing damage was not properly modified by the specialization baseline passive. Inferno’s Blessing’s spell damage coefficient has been adjusted to compensate, so its effective damage will only be changed per the above adjustment.
Scalecommander: Fixed an issue where Bombardment damage was not properly modified by the specialization’s baseline passives. Bombardment’s damage calculations have been adjusted to compensate.

Developers’ notes: Effective damage will be unchanged for Devastation and only reduced by 5% for Augmentation with the above adjustment.






Hunter

Pack Leader: Corrected an issue where Howl of the Pack Leader would not summon a Boar or a Bear if the Kill Command that would summon the Boar or Bear killed your target.
Pack Leader: Corrected an issue where the Pack Leader Boar’s charge would not grant any of the Hogstrider damage bonuses or deal area damage if your Boar’s primary target died before the Boar reached it.
Beast Mastery

All damage dealt by you and your pets increased by 4%. Does not apply to PvP combat.
Corrected an issue where the Piercing Fangs talent did not apply a critical damage bonus to the bonus pet summoned from Nature’s Ally.


Marksmanship

Rapid Fire damage increased by 20%. Does not affect PvP combat.
Explosive Shot damage increased by 100%.
Arcane Shot and Multi-Shot damage increased by 30%.
Steady Shot damage increased by 100%.




Mage

Frost

Shatter damage to the primary target reduced by 6%.

Developers’ notes: Bug fixes last week to Hand of Frost and Flurry provided a meaningful damage increase to Frost. This change is primarily intended to offset the boost from those fixes.






Monk

Brewmaster

High Tolerance refunds 2/4 seconds of Purifying Brew’s cooldown when cast at Elevated Stagger (was 3/6 seconds).
Zen State increases stagger effectiveness by 15%, based on missing health (was 20%).
Fixed an issue where the Season 1 class set 4-piece Extra Kick could target unintended creatures.




Paladin

Holy

Eternal Flame healing increased by 15%.
Word of Glory healing increased by 15%.
Light of Dawn healing increased by 15%.


Protection

Base armor increased by 10%.




Priest

Discipline

Developers’ notes: Our goal here is to slightly rein in Atonement’s healing contribution in raid environments while keeping its effectiveness in smaller group content.
Atonement damage transfer has been increased to 30% (was 28%). Not applied to PvP combat.
Atonement healing now decays more rapidly beyond 5 targets.

Developers’ notes: For example, when healing 20 injured allies with Atonement, it would previously be reduced by 50%. With the new scaling, it will be reduced by 60%.




Holy

All healing increased by 6%. Not applied to PvP combat.




Rogue

Outlaw

All damage increased by 9%. Does not affect PvP combat.
Trickster: Cloud Cover primary and secondary duration reduced to 6 seconds (was 10 seconds).
Trickster: Cloud Cover now causes Fazed to stack 1 additional time (was 2).
Trickster: No Scruples crit chance bonus increased to 12% (was 10%).
Trickster: Additional stacks of Fazed granted by Cloud Cover no longer increase the magnitude of secondary effects, such as the damage reduction from the Smoke talent.


Subtlety

All damage increased by 7%. Does not affect PvP combat.
Trickster: Cloud Cover primary and secondary duration reduced to 6 seconds (was 10 seconds).
Trickster: No Scruples crit chance bonus increased to 12% (was 10%).
Trickster: Additional stacks of Fazed granted by Cloud Cover no longer increase the magnitude of secondary effects, such as the damage reduction from the Smoke talent.




Shaman

Enhancement

Developers’ notes: Enhancement Shaman has been underperforming in both Raid and M+ content. With these changes, we’re aiming to increase throughput and help Stormbringer catch up to Totemic. We’re also resolving a bug, which would have a negative impact on performance, so we’re watching the results carefully.
All ability damage increased by 5%.
Auto attack damage increased by 10%.
Resolved an issue causing Thorim’s Invocation to cast Lightning Bolt, Chain Lightning and Tempest at with more effectiveness than intended when cast below 10 Maelstrom Weapon.
Stormbringer: Natural Gift now increases Nature damage of abilities by 6% (was 2%).
Stormbringer: Voltaic Surge now increases the damage of Crash Lightning and Chain Lightning by 20% (was 10%).




Warlock

Affliction

Unstable Affliction damage increased by 20%.
Seed of Corruption damage increased by 10%.
Corruption damage increased by 20%.

Developers’ notes: This change does not affect Wither.


Agony damage increased by 10%.




Warrior

Developers’ notes: These tuning changes are aimed at improving Warrior performance overall as well as compensating for damage lost due to the Deep Wounds bug fix last week. We will continue to monitor Warrior performance and make further adjustments as needed.
Arms

Execute damage increased by 20%.
Overpower damage increased by 20%.
Slayer: Slayer’s Strike damage increased by 40%.
Slayer: Reap the Storm damage increased by 30%.


Fury

All damage increased by 5%.
Execute damage increased by 20%.
Raging Blow damage increased by 20%.
Slayer: Slayer’s Strike damage increased by 40%.
Slayer: Reap the Storm damage increased by 30%.
Mountain Thane: Ground Current damage increased by 50%.


Protection

Execute damage increased by 20%.
Mountain Thane: Thunder Blast damage increased by 30%.
Mountain Thane: Ground Current damage increased by 50%.





 Decor Duel




Fixed a bug with the Enchanted Hourglass where the timer would get stuck at 1 second.
The Enchanted Hourglass can now only be interacted with by the hourglass’s owner.

Dungeons and Raids




Pit of Saron


Addressed an issue where Scourgelord Tyrannus could jump out of the playspace and be unable to return.


Skyreach

Addressed an issue where Richocheting Chakram can damage pets.


Amirdrassil, the Dream’s Hope

Addressed an issue that could block progression after defeating Larodar.


The Voidspire





Crown of the Cosmos


Alleria health reduced by 5% in Mythic difficulty.
Alleria’s berserk timer increased by 15 seconds in Mythic difficulty.
Demiar, Morium, and Vorelus health in Stage One reduced by 10% in Mythic difficulty.
Alleria’s energy generation rate in Stage Two reduced by 10% in Mythic difficulty.
Rift Simulacrum health reduced by 10% in Mythic difficulty.
Demiar, Morium, and Vorelus energy generation rate in Stage Three reduced by 13% in Mythic difficulty.
Rift Simulacrum energy generation rate in Stage Two and Three reduced by 13% in Mythic difficulty.
Spawn time between Rift Simulacrum and Cosmic Portal increased slightly in Mythic difficulty.
Voidstalker Sting targets 10% fewer players in Stage Three.
Silverstrike Ricochet width increased to 5 yards (was 4 yards) in Mythic difficulty to match other difficulties.




March on Quel’Danas

Belo’ren, Child of Al’ar

Rebirth is now a 40 second cast on all difficulties (was 30 seconds).
Reduced the knockback on Light and Void Edict on all difficulties.


Midnight Falls

Midnight Crystal health reduced by 5% on Mythic difficulty.
Developers’ notes: The following adjustments are aimed at reducing difficulty for smaller groups, with the greatest reductions applying to 10-player groups. These affect Raid Finder, Normal, and Heroic difficulties.
Midnight Crystal health reduced by up to 20% in smaller group sizes.
Cosmic Fracture cast time increased to 14 seconds (was 12 seconds).
Eclipsed damage reduced by up to 20% in smaller group sizes.
Starsplinter cast frequency reduced to every 1.3 seconds on Heroic difficulty (was every 1 second).
Overkill Current damage reduced by 20%.





 Enemies and NPCs




Rare enemies in Ritual Sites no longer scale incorrectly while in a party.

Items




Permafrost Essence now provides 59% less critical strike.

Player versus Player




Developers’ notes: The pace of PvP combat is a little too fast right now, resulting in quick kills from burst damage. We’re increasing player health in PvP combat to slow this down slightly and give players more time to react.
Gladiator’s Distinction (PvP trinket set bonus) now increases player Stamina by an additional 5%.
Voidstone Shielding Array absorption is reduced by 50% in PvP combat.
Demon Hunter

Devourer

Developers’ notes: Devourer’s ability to burst enemies down is a little too high.
Void-Scarred: Voidsurge damage reduced by 20% in PvP combat.




Druid

Balance

Developers’ notes: Overall, Balance Druid is performing reasonably well, with the notable exception of Starsurge feeling underwhelming. We’re increasing Starsurge damage to give Balance more opportunities to contribute single-target burst.
Starsurge damage increased by 18% in PvP combat.




Hunter

Beast Mastery

All damage dealt by you and your pets reduced by 3% in PvP combat.


Marksmanship

Developers’ notes: We reduced Marksmanship damage in a recent hotfix, but those changes were too aggressive. We’re pulling back on some of the reductions to Black Arrow and overall damage to bring Marksmanship back up to a reasonable spot.
Black Arrow damage increased by 11% in PvP combat.
All damage increased by 5% in PvP combat.




Mage

Arcane

Developers’ notes: Arcane is behind the other Mage specializations, so we’re increasing the damage of some of their core spells. These are the more difficult spells to fully channel, so we’d like them to feel more rewarding when you do cast them.
Arcane Blast damage increased by 15% in PvP combat.
Arcane Missile damage increased by 15% in PvP combat.


Fire

Developers’ notes: Fire, particularly Sunfury, is able to deal significant burst during their Combustion windows. We’d like to reduce that with that caveat that casting Fireball should still feel rewarding.
Pyroblast damage reduced by 6% in PvP combat.
Fireball damage increased by 80% in PvP combat.
Sunfury: Codex of the Sunstriders now increases spell damage during Combustion by 1% for each Spellfire Sphere consumed in PvP combat (was 2%).


Frost

Ray of Frost damage reduced by 10% in PvP combat.




Monk

Brewmaster

All damage reduced by 15% in PvP combat.




Paladin

Holy

Mana regeneration is now reduced by 35% in PvP combat (was 45%).


Protection

Templar: Divine Exaction now causes Divine Toll to cast 2 additional times at 75% effectiveness in PvP combat (was 150%).




Priest

Shadow

Developers’ notes: Shadow’s consistent damage over time is quite effective, but their single target spells are lower than intended. We’re increasing Shadow Word: Madness and Mind Blast damage to help them contribute single target burst a bit more effectively.
Shadow Word: Madness damage increased by 25% in PvP combat.
Mind Blast and Void Blast damage increased by 20% in PvP combat.




Rogue

Outlaw

Developers’ notes: Outlaw’s damage ended up being quite high after recent adjustments, particularly Between the Eyes with patch 12.0.5. We’re reducing that along with some reductions to Cloud Cover for both PvE and PvP.
Between the Eyes damage reduced by 15% in PvP combat.
All ability damage reduced by 5%.




Shaman

Restoration

Healing Wave healing increased by 10% in PvP combat.
Riptide healing increased by 15% in PvP combat.




Warlock

Destruction

All damage increased by 5% in PvP combat.






May 1, 2026


Classes




Paladin


Holy


Fixed an issue that caused Beacon of Light to sometimes not transfer healing from Holy Light or Flash of Light.




Rogue

Assassination

Fixed a bug causing Deathmark to generate less Energy than intended.





Enemies and NPCs




Faithbreaker Ger’lok will now return to his ritual platform if he is pulled far away.

Sound




Reduced the volume of the Gaze of the Alnseer sound effect.


April 30, 2026


Classes




Shaman


Corrected an issue where the Jet Stream talent would not remove snare effects from allies who enter your Wind Rush Totem’s area.
Restoration

Corrected an issue where the initial healing from dropping a Stormstream Totem was not affected by Mastery: Deep Healing.
Farseer: Corrected an issue where summoned Ancestors would not cast Chain Heal when dropping Stormstream Totem.
Totemic: Corrected an issue where the effects of the Tidecaller’s Guard shield imbuement would be lost upon dying and resurrecting.





Housing




Players can again place non-default flooring, leave their House, and return to find the flooring where they placed it.

Items




Fixed a bug preventing players from purchasing the Cache of Void-Touched Weapons before unlocking the Void-Touched Sunfury Poleaxe from any item.

Player versus Player




Warrior


Fixed an issue where Disarm was incorrectly sharing a diminishing return with root effects.



User Interface




Resolved an issue with Action Bar items persisting when you enter a vehicle.

World




Fixed a rare bug that could cause players using DirectX 11 to see zone-wide graphical corruption.


April 29, 2026


Classes




Evoker


Flameshaper: Twin Flame will no longer bounce to enemy targets that the Evoker is not in combat with.
Fixed an issue where Titan’s Gift and Titanic Wrath were not increasing the damage of the final few ticks of Disintegrate for Preservation and Devastation Evokers.


Shaman

Restoration

All damage dealt increased by approximately 12%.
Developers’ notes: Restoration shamans were intended to gain a 30% damage increase with the release of patch 12.0.5, but an error resulted in them gaining about half of that amount. This 12% increase brings them up to a total of +30% damage when compared to before patch 12.0.5.




Warlock

Affliction

Fixed an issue where Fatal Echoes would consume a Soul Shard when activated.
Fixed an issue where Unstable Affliction would consume all stacks of Shard Instability.




Warrior

Arms

Slams from Fervor of Battle which critically strike will now correctly trigger Mortal Wounds.
Deep Wounds applied by Execute no longer deal double the intended damage.





Decor Duel




The Enchanted Hourglass now has a progress bar, and its timer is now better aligned with the toy’s duration.

Housing




Fixed a bug where the neighborhood weekly quest “Lost Animals” could become unavailable to players who completed it previously.

Items




Cosmic Hunter’s Glaive and Fangs of the Invader should now have Intellect for Devourer Demon Hunters.

Professions




Cooking


Fixed an issue with Hearty Well Fed being refreshed by standard Well Fed foods.



Reputation




Midnight World Quests now correctly award increased reputation while Sign of the Emissary is active.

Void Assaults




Imperator Pertinax should no longer die easily during the Eversong Void Incursion.
Fixed a bug that could prevent some players who were properly in combat with the Void-Corrupted creature from receiving credit toward the Cosmic Slayer achievement.


April 28, 2026


Classes




Druid


Restoration


Fixed an issue where Blooming Infusion was counting each target of Nature’s Bounty or Rampant Growth as an additional cast.




Mage

Frost

Fixed an issue causing some spells to be incorrectly locked during Party Sync.




Warlock

Affliction

Fixed an issue where the Abyssal Immolator 4-piece set bonus would not correctly increase the initial stack count of Agony by 2.
Fixed an issue where Unstable Affliction applied through Fatal Echoes would consume Shard Instability.





Decor Duel




Fixed a bug that could prevent seekers from receiving participation credit.

Dungeons and Raids




Algeth’ar Academy


Timer increased to 31 minutes (was 30 minutes).


Maisara Caverns

Muro’jin and Nekraxx

Coordinated Assault damage reduced by 30%, and now ignores armor.




March on Quel’Danas

Midnight Falls

Fixed an issue causing Druids to become untargetable after entering the Darkwell while shapeshifted.






April 27, 2026


Classes




Demon Hunter


Havoc


Fixed an issue that allowed Havoc to benefit from Vengeance’s Annihilator talent Meteoric Rise when using Collective Anguish in specific conditions.


Vengeance

Annihilator: Fixed an issue that caused Celestial Echoes to grant 5 additional Fury per Fracture instead of the intended 3 Fury.




Evoker

Fixed an issue where Renewing Blaze would not always trigger its healing effect from certain attacks.


Mage

Frost

Fixed an issue causing Hand of Frost Rank 2 to not provide the correct percent chance increase per stack of Shatter.
Fixed an issue that could cause Flurry to not benefit fully from the damage bonus of Brain Freeze, when a non-Brain-Freeze-affected Flurry was cast immediately afterwards.
Fixed an issue causing some Tracked Buffs for Frostfire to not display correctly.
Casting Mass Invisibility now correctly interrupts the Mage’s current spell.




Monk

Windwalker

Touch of Karma now shows as a large defensive buff on raid frames.




Rogue

Trickster: Cloud Cover’s visual effect is now only visible to the caster in all circumstances.
Assassination

Separated the tracked buffs for Implacable into two elements so they can be tracked separately with the Cooldown Manager.

Duration of increased Energy generation.
Amount of Energy regeneration you’ll receive when Envenom expires.






Warlock

Affliction

Fixed an issue where Shared Agony would not function after casting a Curse.
Hellcaller: Fixed an issue where Xalan’s Cruelty would not increase the critical strike chance of Wrath of Nathreza.
Fixed an issue where periodic damage caused by Malefic Grasp is unaffected by Death’s Embrace.
Soul Harvester: Fixed an issue where consuming Nightfall with Malefic Grasp would not activate Wicked Reaping.


Demonology

Fixed an issue where Fel Armaments would reduce the cooldown of Felstorm by 20 seconds, rather than the intended 10 seconds.





Delves




The Darkway


Corrupted Leyline will no longer sometimes continue to cast Detected! after it’s out of range.


The Shadow Enclave

Fixed an issue where characters could lose the ability to strafe after picking up a mirror.



Items and Rewards




Fixed a Great Vault display bug where the World Row indicated an item level of 272 for the Tier 5 Ritual Site, instead of the intended 269 item level.

Player versus Player




Demon Hunter


Fixed an issue that prevented the target throw effect from being available while using Illidan’s Grasp.
Havoc

Fixed an issue that caused Consume Magic to remove an additional Magic effect from the primary target when the Blood Moon PvP Talent was selected.





Quests




Resolved an issue where players who completed the quest “The Legend of Aln’Sharan” could not gather them on alts without completing the quest first.


April 24, 2026


Achievements




Midnight Keystone Myth – Season One is now available to players who attained a Mythic+ Rating of at least 3400 during Midnight Season 1.

Characters




Pandaren characters who boost during the intro sequence will now be able to port to their houses.

Classes




Death Knight


Unholy


Festering Scythe is now an aura on the player, resolving issues that occur when extending the duration of plagues.

Developers’ notes: The underlying issue here was proving to be problematic for a number of reasons and we felt like this would be the safest approach for now.


Resolved an issue causing Magus of the Dead to not take action immediately on spawn.
Resolved an issue causing Forbidden Knowledge Rank 4 to activate less than stated.
Resolved an issue causing Unholy Devotion to grant Haste in addition to attack speed and energy regeneration.
Disease Cloud is now cast by the Abomination, resolving issues such as it not interacting with pet scaling talents.




Demon Hunter

Devourer

Fixed an issue causing the Single-Button Assistant and Assisted Highlight to not recommend Collapsing Star outside of melee range.


Vengeance

Fixed an issue that caused Metamorphosis to be put on cooldown when Last Resort’s effect triggered.




Hunter

Marksmanship

Corrected an issue where Unbreakable Bond could give the damage reduction effect to the hunter rather than their pet.




Mage

Frost

Fixed an issue causing Hand of Frost (Rank 2) to not provide the correct percent chance increase per stack of Shatter.




Paladin

Holy

Fixed an issue that caused Holy Armaments to significantly impact framerates.




Priest

Shadow

Voidweaver: Fixed an issue causing Overwhelming Shadows to increase the damage of Mind Blast.




Rogue

Trickster: Fixed an issue that caused Cloud Cover’s effect to cost 30 Energy to activate.
Trickster: Cloud Cover’s visual effect is now only visible to the caster in all circumstances.


Warlock

Affliction

Fixed an issue where Jinx would not function if Foul Mouth was not talented.


Demonology

Fixed an issue where Demonic Gateway would benefit Hellbent Commander.





Delves




Valeera is no longer unwilling to attack Poison Dart Frog or Giant Cursed Bullfrog.
Atal’Aman

Adjusted the placement of several out-of-range Sanctified Banners in two story variants.


The Darkway

The Corrupted Leyline will no longer sometimes continue to cast Detected! after being out of its range.



Dungeons and Raids




Maisara Caverns


Addressed an issue where players could remain in combat after defeating Vordaza.



Housing




Decorative Dornogal Opals (small, medium and large) are now available for purchase from the Disguised Decor Duel Vendor in Silvermoon.

Player versus Player




Hunter


Marksmanship


Precise Shots now benefits Kill Shot and Black Arrow at 50% effectiveness in PvP combat.
Black Arrow damage reduced by 30% in PvP combat.
All damage reduced by 10% in PvP combat.

Developers’ notes: Several talent changes in 12.0.5 led to Marksmanship overperforming in PvP. These updates target changes to Black Arrow and their overall damage to account for the new interactions and reduce their effectiveness at both burst damage and overall pressure.






Mage

Mass Invisibility will no longer target players carrying the Deephaul Crystal in Deephaul Ravine.


Priest

Fixed an issue causing Cyclone to be able to be applied while a Priest has Psychic Shroud active.



Quests




Fixed an issue where some Alliance players were unable to see the “Heavy Anchor” for “The Fragrance of the Dunes” quest.
Fixed an issue causing players to be unable to turn in Nebulous Voidcores to Decimus while on the quest “Artifice of Aggression”.
Fixed an issue that could cause Lorna Crowley to phase out when engaged for the Arcantina quest “A Generational Moment”.


April 23, 2026


Classes




Hunter


Marksmanship


Corrected an issue where players could gain double the benefit of Pathfinding or Endurance Training when using the Unbreakable Bond talent in combination with the Cunning or Tenacious talents.
Cunning or Tenacity pets should no longer sometimes lose their pet passive bonuses of Endurance Training and Pathfinding when changing between the Cunning and Tenacity talent choice node.




Warlock

Fixed an issue where Frequent Traveler would not function when using another Warlock’s Demonic Gateway.
Diabolist: Fixed an issue where Abyssal Dominion would not match the duration of Demonic Tyrant with Reign of Tyranny talented.
Affliction

Fixed an issue where Blight of Weakness and Tongues would not properly display on the Cooldown Manager.


Destruction

Removed several spells from the Cooldown Manager, as they are no longer present in-game.





Décor Duel




Hiding players can no longer go near the Seeker’s waiting room.

Developers’ notes: There was an emergent tactic where hiders would place a bunch of traps near the seekers’ entrance, preventing them from leaving.



Dungeons and Raids




Magisters’ Terrace


Addressed an issue where Degentrius’ Devouring Entropy could damage players who were immune to it.


Windrunner Spire

Addressed an issue where Commander Kroluk could melee after finishing casting Bladestorm.


The Voidspire

Crown of the Cosmos

Gravity Collapse damage reduced by 10%.






April 22, 2026


Characters




Fixed a bug that could cause some Night Elf characters to be missing the intended Linen Blindfold option they previously chose.

Classes




Death Knight


Resolved an issue causing the Commander of the Dead damage increase aura to be applied to Death Knights.


Evoker

Preservation

Fixed an issue where Dream Breath was not being stored in Stasis.




Paladin

Holy

Fixed a bug that could cause Holy Paladins to do less damage than intended.




Rogue

Fixed a bug that prevented the expected audio from playing when a Rogue enters stealth.



Decor Duel




Fixed a bug that could prevent Decor Duel participants from receiving base Illusionary Coin rewards by incorrectly evaluating them to be AFK.
Humanoid tracking abilities no longer reveal players in Decor Duel.
Achievements earned in Decor Duel are now account-wide, as intended.

Dungeons and Raids




Addressed an issue where Lindormi’s Guidance could be applied to players outside of Mythic+ dungeons.
March on Quel’Danas

Midnight Falls

Resolved issues with Torchbearer failing to prevent players from receiving applications of Midnight or failing to remove applications of Midnight.





Items




Addressed an issue preventing sockets from being added to Champion items obtained from Midnight Renown vendors.
Fixed an issue where acquiring a Nebulous Voidcore with Thalassian Tokens of Merit would cause Decimus to only grant one of his two weekly Nebulous Voidcores upon quest turn-in.

Developers’ notes: Players who have two Nebulous Voidcores in their currency window while showing “Season Maximum: 1/2” can now safely complete any of Decimus’s quests again to receive their missing Nebulous Voidcore.



Professions




Adjusted the cost of Thalassian Competitor’s Chain Tunic to 5 Heraldry (was 4) to be in line with other crafted PvP chestpieces.

Quests




The Ancient Visionstone can once again be interacted with for the Harandar repeatable legends quests “The Story of the Echoless Flame” and “The Story of Russula’s Outreach”.
Fixed a bug where the daily quest “Ephemeral Masquerade” appeared to be a low-level quest, rather than the intended blue exclamation point.