Dakota KozPlayer Hills







After waiting 10 months since her initial reveal, Ingrid just received her gameplay trailer for Street Fighter 6, but that’s not all we got to dig into.






Capcom also just released a bunch of additional details on Ingrid’s movelist and mechanics in Street Fighter 6, so we can get a better understanding of how the new DLC character works.









Ingrid’s first special move is Sun Shot, which is her “normal” projectile that is placed onto the screen for a second or two before firing.


She can alter the speed and angle depending on the button used and can apparently also use the Overdrive version while the regular projectile is still active.


The Code Holder is also coming with her own new mechanic centered around Sun Crests that she can stock in a seemingly similar fashion to Lily’s Wind Stocks.


Sun Crests can be expended to use her Sun Flare special, which is a faster beam projectile that requires stocks to use.


Solar Burst uses her charges as well for an aerial version of the beam, and the girl can apparently store Sun Crests while jumping too.


Capcom has reworked Ingrid’s old kick specials together into Sun Rise with the light version being used as an anti-air.


The medium version is good for combos, the heavy version is harder to hit but can lead to follow-ups, and the OD version is safe on block — but there’s no mention of it being an invincible reversal.


To help out her defense, though, Ingrid can use her Sun Veil counter that can absorb projectiles or incoming strikes, but it cannot stop Supers or multi-hit attacks.


It sounds like the OD version of the counter can be used as a wakeup reversal perhaps similar to JP.


Finally, there’s Vanishing Sun, which allows Ingrid to teleport forward with a kick attack, above the opponent with a slower attack or backwards to escape pressure.


Shining Sun is Ingrid’s level 1 Super Art that serves up a series of magical kicks that is invincible on startup.


She can expend a Sun Crest to power up the attack or multiple to do even more damage and swap sides on the screen.


Order of the Sun is her level 2 Super, which places a sigil on the ground that projectiles will rain down on from above with the properties changing depending on the button used and Sun Crests stocked.


Lastly, there’s Cosmic Ray as her level 3 Super that can hit full screen and give opponents a glimpse of her “ultimate power.”


So it appears that Capcom are setting her up to be a technical long-range zoner who can send out different types of projectiles while balancing keeping Sun Crests stocked.


But Ingrid can also teleport in basically whenever she wants and has some moves to work up close on offense and defense.


All of that is making her sound like JP transformed into a magical girl, which we sort of already had before with Menat in Street Fighter 5, though we’ll have to wait and see how that all plays out.


That wait won’t be too much longer at least since Ingrid will be launching alongside Outfit 3 DLC for the Season 3 roster of Street Fighter 6 on May 28.


You can find the full breakdown of her moves below.






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• Sun Crests: Ingrid infuses herself with the power of the sun up to four times to imbue her attacks with additional hits, range, and follow up options.


• Sun Shot: Ingrid shoots a dazzling ball of light in front of her that briefly pauses before launching at a different angle or speed depending on the button pressed and how long it is held.


• Sun Flare: Ingrid shoots a beam of light forward with both heavy and light versions that respectively spend or gather Sun Crests for combo options.


• Solar Burst: A downward beam of light Ingrid projects diagonally while in the air. Like Sun Flare, the light version stores a Sun Crest and the other versions use Crests for amplified properties.



• Sun Rise: A spinning attack with light, medium, and heavy variants that can open up powerful combo opportunities.


• Sun Veil: A counterattack that nullifies incoming damage and knocks the attacker down. While it can absorb projectiles, it won’t stop Super Arts or any attacks that hit multiple times.


• Vanishing Sun: A short-range teleport with three different destinations to confuse opponents while attacking or create distance on defense.


• Shining Sun: Ingrid’s Level 1 Super Art Sun where she attacks with a series of magical kicks.


• Order of the Sun: Ingrid’s Level 2 Super Art allows her to fire a beacon of light into the sky and depending on the button pressed, a shower of solar power rains down upon her foes.


• Cosmic Ray: Ingrid’s Level 3 Super Art gives a glimpse of her ultimate power as she fires an energy beam capable of reaching opponents even on the other side of the screen.