PRAGMATA is CAPCOM’s new third-person shooter, combining a sci-fi setting with unique combat mechanics mixing shooting and puzzle solving. This unique combination turns every encounter against the bots roaming the dilapidated Lunar Base into an intense and exhilarating experience.

In this Complete Walkthrough and Guides Hub, you will find everything you need to master the game’s unique combat system and character progression system, discover every secret, and survive against the dangers lurking all over the lunar research base.

Getting Started

A close-up of a character in PRAGMATA with long blonde hair and green eyes in a detailed digital environment.Getting started in PRAGMATA can take a while due to its unique mechanics

PRAGMATA is quite different from a traditional third-person shooter. These guides will help you get started on the most basic mechanics you should learn to have a better time right from the get-go

Combat Mechanics

A character in the game PRAGMATA is aiming a weapon at a robotic enemy, with on-screen text reading 'WARNING', and a dialogue box saying, Ugh, IDUS again! I feel like a damn rat in a maze.The combat system combines hacking and third-person shooting

Combining third-person shooting and hacking puzzles, the combat system can get really intricate, with many undocumented mechanics that can make quite a difference

Character Progression

A character in PRAGMATA interacts with a robotic arm holding a device, while a digital display shows a musical note icon.Hugh and Diana’s abilities can be improved during the course of the game

Character progression involves upgrading not only Hugh’s suit, but also his weapons and Diana’s hacking skills.

Traversal and World Exploration

A character in PRAGMATA in an armored suit stands in front of a glowing red 'SECURITY K-D4 LOCKED' panel with a child on their back in a futuristic setting, featuring greenery and technology.Every sector of the lunar base is filled with secrets to discover

The lunar base is filled with all sorts of items to discover, and some of them will require you to look everywhere while keeping the bots at bay.

Training Simulations

A character in PRAGMATA in armor carries another person on their back in a futuristic training area with a mission objective titled 'Defeat all enemies.'Training Simulations put your skills to the test

The Training Simulations put your traversal and combat skills to the test with optional objectives that, once cleared, provide you with some very nice rewards.

Collectibles

A futuristic game interface in PRAGMATA shows a robotic suit labeled 'New' in an outfit customization cabin with a console displaying icons and a score of 2083.New outfits are only some of the game’s collectibles

Collectibles such as additional outfits and the Mr. Cabin figures provide you with further incentive to explore the lunar base’s sectors thoroughly.

Post-Game

In a scene from the video game Pragmata, a character in a high-tech exosuit interacts with a blonde girl in a blue jacket, with the on-screen text reading 'Hugh: I'm counting on you, kiddo.'Post-game content extends Hugh and Diana’s journey considerably

Completing PRAGMATA’s campaign is only the beginning, as the game offers plenty of post-game content to sink your teeth into.

Trobleshooting

A futuristic lunar base with pipelines and infrastructure is visible from an interior observation deck under a geodesic dome, with Earth seen in the background.

Although PRAGMATA doesn’t suffer from many bugs and glitches, there are still some issues that could prevent you from playing the game on your system, especially on PC

Review

A 3D-rendered character with long blonde hair and a blue outfit smiling against a futuristic background.PRAGMATA is a solid game with some unique features that elevate its linear experience

Is PRAGMATA a good game for action game and third-person shooter fans? Check out our review to find out

Guides based on a full playthrough completed at Standard difficulty in the PC version of the game. Screenshots captured from the same version

Last updated: April 17, 2026

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack.

After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi “Suda51” Suda, Resident Evil series creator Shinji Mikami, Team NINJA’s president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3.

When he’s not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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