At higher levels, you constantly hear people complain that they got killed by someone who was full sprinting on their screen, with no visible counter-strafe. Whether it’s actually true or just how animations/networking look, it still feels bad.

I’ve had an idea for a while to help with this:

Add a “running kill” icon to the kill feed

  • Similar to how the wing icon shows airborne kills
  • This would show when a player gets a kill while moving at high velocity (close to max speed)
  • Not for small steps or micro-adjustments — only for actual high-speed movement (e.g. MAC-10 running someone down, wide-swing AK 1-tap at full speed, etc.)

Why this would help

  1. Clarity / Reduce frustration
  • A lot of “I got running 1 tapped” complaints come from animation + networking perception
  • This would make it clear whether the player was actually moving fast or not
  • Even if it still feels bad, at least there’s visual confirmation instead of guessing
  1. Helps newer players improve
  • Newer players sometimes hit lucky shots while moving and think they’re doing it right
  • Seeing a “running kill” icon could reinforce: “That wasn’t proper counter-strafing”
  • It gives subtle feedback without needing a tutorial

Design logic (keeps kill feed clean)

  • Icon: simple boot symbol (matches CS2 style)
  • Placement: bottom-left of the weapon, similar to how wings sit above/behind
  • You would never see boot + wings together
    • Boot = grounded movement
    • Wings = airborne
    • Keeps the kill feed from getting cluttered

Why it fits CS2

  • CS already uses icons to explain “special” kills (airborne, wallbang, etc.)
  • This just adds another layer of readability + feedback
  • Doesn’t affect gameplay — purely UX improvement

Honest thoughts?