Patch 35.0.3 is rolling out with updates for Hearthstone, Battlegrounds, and more!



Hearthstone Updates

Standard Card Changes

Dev Comment: Well met! With CATACLYSM now live and Standard freshly rotated, we’ve been closely watching the new Standard environment take shape as you experiment with a wide range of decks and strategies. With the meta still evolving, this patch focuses on reining in a few clear outliers and giving a small boost to some budding archetypes. As always, we will be keeping a close eye on how these changes land and look forward to seeing how the playing field continues to develop.


Hamuul Runetotem




Old: Start of Game: If each spell in your deck is Nature, Imbue your Hero Power. Repeat this every 2 spells you cast.
New: Start of Game: If each spell in your deck is Nature, Imbue your Hero Power. Repeat this every 3 spells you cast.

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Crystalspine Cub




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Wildwood Circle




Old: [3 mana]
New: [4 mana]

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Dev Comment: In Standard, Druid has stood out in both popularity and power and has been warping the meta. To address that, we are taking a more comprehensive approach by adjusting several key cards. These changes are aimed at toning down Druid’s ability to dominate both the early and late game.


Skywall Sentinel




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Flight of the Firehawk




Old: Draw two minions of different minion types. Give them +2/+2.
New: Draw two minions of different minion types. Give them +1/+1.

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Dev Comment: Shaman has also proven to be a strong presence, though not to the same degree as Druid. Here, we are taking a lighter touch by shaving some power off a couple of cards to keep the class in line as the meta continues to evolve.


Gladiatorial Combat




Old: [5 mana]
New: [6 mana]

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Dev Comment: For Gladiatorial Combat, this adjustment is less about raw power and more about play pattern. While it has not been a major outlier yet, we want to proactively curb a style of gameplay that can become frustrating when it ramps into large threats too quickly.


Maniacal Follower




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Obsessive Technician




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Moonwell




Old: [7 mana]
New: [6 mana]

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The Black Blood




Black Blood’s Body




Old: [3 mana] 1/2.
New: [2 mana] 2/2.

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Dev Comment: On the buff side, we’ve seen some excitement around building decks with these cards, so we’re giving them a small boost to help realize their potential.



Wild Card Changes

Lightspeed




Old: Give a minion +1/+2 and Rush. Repeatable this turn.
New: Echo. Give a minion +1/+2 and Rush.
Dev Comment: We are updating Lightspeed to use Echo to prevent zero‑cost interactions and abusive play patterns.

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Astral Communion




Old: [4 mana]
New: [5 mana]
Dev Comment: Astral Communion is receiving a light adjustment to slow down a ramp strategy that has grown more consistent over time, while still preserving its identity as a fun and iconic Druid deck.

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Grand Magister Rommath




Old: Battlecry: Recast each spell you’ve cast this game that didn’t start in your deck.
New: Battlecry: Recast each spell you’ve cast this game that didn’t start in your deck. (Once per game)
Dev Comment: Grand Magister Rommath is being limited to once per game to address a highly repetitive and frustrating play pattern that we do not want to be a defining part of the format.

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Battlegrounds Updates

Dev Comment: This marks our final major balance patch of the season. We’re happy with where the meta and the Timewarped Tavern have landed overall, so we took a lighter approach this time around.




We’ve toned down Metal Dispenser and Silky Shimmermoth, which have been overperforming, while offering modest buffs to Dragons, Pirates, Murlocs, and Elementals to help keep things fresh.
For Timewarped cards, our focus was on improving or removing underperformers so your shop offerings stay fun and interesting.
We brought back the Money Match and Golganneth’s Tempest Anomalies after hearing how much these fan favorites were missed.

With the next season just around the corner, we’re excited to share more details with you soon. We’ll see you in the Tavern!



Minion and Spell Updates

Minion and Spell Pool Changes

Metal Dispenser




Old: 2/8. Avenge (3): Divine Shield. Magnetize a random Volumizer to this. Get a copy of it.
New: 4/9. Avenge (4): Divine Shield. Magnetize a random Volumizer to this. Get a copy of it.

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Mechagnome Interpreter




Old: 2/3. Whenever you play or Magnetize a Mech, give it +2/+1.
New: 3/1. Whenever you play or Magnetize a Mech, give it +3/+1.

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Silky Shimmermoth




Old: 3/8. Whenever this takes damage, your Beetles have +2/+2 this game. Deathrattle: Summon a 2/2 Beetle.
New: 3/12. Whenever this takes damage, your Beetles have +2/+1 this game. Deathrattle: Summon a 2/2 Beetle.

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Runed Progenitor




Old: 2/8. Avenge (3): Your Beetles have +2/+2 this game. Deathrattle: Summon a 2/2 Beetle.
New: 2/7. Avenge (3): Your Beetles have +3/+2 this game. Deathrattle: Summon a 2/2 Beetle.

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Turquoise Skitterer




Old: 4/4. Deathrattle: Your Beetles have +4/+4 this game. Summon a 2/2 Beetle.
New: 5/5. Deathrattle: Your Beetles have +5/+5 this game. Summon a 2/2 Beetle.

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Tarecgosa




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Twilight Watcher




Old: [Tier 5] 3/7. Whenever a friendly Dragon attacks, give your Dragons +1/+3.
New: [Tier 4] 3/5. Whenever a friendly Dragon attacks, give your Dragons +1/+2.

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Wannabe Gargoyle




Old: [Tier 4] 9/1.
New: [Tier 3] 7/1.

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Nomi, Kitchen Nightmare




Old: 4/4. After you play an Elemental, give Elementals in the Tavern +2/+2 this game.
New: 6/6. After you play an Elemental, give Elementals in the Tavern +3/+3 this game.

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Underhanded Dealer




Old: [Tier 3] 3/3. After you gain Gold, gain +1/+2.
New: [Tier 4] 6/6. After you gain Gold, gain +2/+2.

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Stellar Freebooter




Old: [Tier 4] 8/4. Taunt. Deathrattle: Give a friendly minion Health equal to this minion’s Attack.
New: [Tier 3] 7/3. Taunt. Deathrattle: Give another friendly Pirate Health equal to this minion’s Attack.

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Goldgrubber




Old: 3/2. At the end of your turn, gain +3/+2 for each friendly Golden minion.
New: 3/3. At the end of your turn, gain +3/+3 for each friendly Golden minion.

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Scourfin




Old: 3/3. Deathrattle: Give a random minion in your hand +5/+5.
New: 4/3. Deathrattle: Give a random minion in your hand +7/+7.

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Dramaloc




Old: 10/2. Deathrattle: Give 2 other friendly Murlocs the Attack of the highest-Attack minion in your hand.
New: 8/3. Rally: Give 2 friendly Murlocs the stats of the highest-Attack minion in your hand (except Dramaloc).

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Mrglin’ Burglar




Old: 8/6. After you play a Murloc, give a friendly minion and a minion in your hand +4/+4.
New: 10/8. After you play a Murloc, give a friendly minion and a minion in your hand +5/+4.

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Eternal Tycoon




Old: [Tier 5] 2/9. Avenge (5): Summon an Eternal Knight. It attacks immediately.
New: [Tier 4] 2/6. Avenge (5): Summon an Eternal Knight. It attacks immediately.

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Hero Changes

Professor Putricide – Build-An-Undead




Old: (4 Gold)
New: (3 Gold)

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Hero Armor Updates


Alexstrasza now has 10 armor, and 8 in Duos.
Buttons now has 16 armor, and 14 in Duos.
Cariel Roame now has 18 armor, and 16 in Duos.
C’Thun now has 20 armor, and 18 in Duos.
Death Speaker Blackthorn now has 18 armor, and 16 in Duos.
Jim Raynor now has 16 armor, and 14 in Duos.
Kerrigan, Queen of Blades now has 14 armor, and 12 in Duos.
Millhouse Manastorm now has 16 armor, and 14 in Duos.
Professor Putricide now has 12 armor, and 10 in Duos.
Queen Azshara now has 12 armor, and 10 in Duos.
Ragnaros the Firelord now has 18 armor, and 16 in Duos.
Tess Greymane now has 17 armor, and 15 in Duos.


Timewarp Changes

Timewarp Pool Changes

Removed:




Timewarped Relaxer
Timewarped Guard
Timewarped Grease Bot
Timewarped Karathress
Timewarped Goldrinn


Timewarp Text and Stat Changes

Timewarped Lucky Egg




Old: In two turns, Discover a Golden Tier 7 minion to transform into. (2 turns left!)
New: In two turns, choose from three Golden Tier 7 minions to transform into. (2 turns left!)
Dev Comment: This is a text-only change for clarity.

Timewarped Raider




Old: Golden version: After you play a card from Tier 4 or above, give your Pirates +6/+4.
New: Golden version: After you play a card from Tier 4 or above, give your Pirates +3/+2 twice.
Dev Comment: Changed to match other Golden Pirates.

Timewarped Caretaker




Old: Deathrattle: Summon four 1/1 Skeletons. Any that don’t fit give your Undead +1 Attack this game (wherever they are).
New: Deathrattle: Summon five 1/1 Skeletons. Any that don’t fit give your Undead +1 Attack this game (wherever they are).

Timewarped Murcules




Timewarped Squallfin




Old: After you play a Murloc, give minions in your hand and board +2/+1.
New: After you play a Murloc, give minions in your hand and board +2/+2.

Timewarped Duskmaw




Old: Avenge (1): Give your Dragons +4/+3.
New: Avenge (1): Give your Dragons +6/+4.

Timewarped Bandit




Old: At the start of your turn, discard a spell to play 3 Blood Gems on all your minions.
New: At the start of your turn, discard a spell to play 4 Blood Gems on all your minions.

Timewarped Astrogill




Old: While this is in your hand, after a different friendly Murloc gains stats, gain +2/+1.
New: While this is in your hand, after a different friendly Murloc gains stats, gain +3/+2.

Timewarped Trumpeter




Old: After you sell 4 Elementals, get a random Elemental. (4 left!)
New: After you sell 5 Elementals, get a random Elemental. (5 left!)


Timewarp Cost Changes

Minor Timewarp


Timewarped Leapfrogger: Chronum cost changed from 2 to 1.
Timewarped Snow Elemental: Chronum cost changed from 2 to 1.


Major Timewarp


Timewarped Whirl-O-Tron: Chronum cost changed from 1 to 2.
Timewarped Twirler: Chronum cost changed from 1 to 2.
Timewarped Overfiend: Chronum cost changed from 2 to 1.


Other Changes

Anomalies

These Anomalies have been returned to the Anomaly pool:




Money Match
Golganneth’s Tempest


Bug Fixes & Game Improvements

Hearthstone


You will now be allowed to play Health-cost cards that cost more than your remaining health if you have Arisen Onyxia active.


Battlegrounds


Fixed a missing comma in Timewarped Painter’s English text.
Fixed a bug with Power of the Storm where it could offer Rune of Damnation while you were Tier 1.

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