The following changes are available in the animgraph_2_beta build. To opt into the beta build, follow the instructions here: https://help.steampowered.com/en/faqs/view/5A86-0DF4-C59E-8C4Au

To report bugs or provide feedback about the beta build, please email csgoteamfeedback@valvesoftware.com with the subject "AG2 Beta".

[ ANIMGRAPH 2 ]

– The CS2 animation system has been updated to Animgraph 2, which reduces CPU and networking costs associated with animation.

– All third-person animations have been re-authored, and in several cases adjusted in response to player feedback.

– Smoothed in-air crouching transitions in first and third-person.

– In support of Animgraph 2, the logic adjusting player height on sloped surfaces has been refactored.

– Player height on ramps is now consistent and no longer depends on approach direction.

– As a result of this change, grenade lineups on sloped surfaces may have changed.

[ ENGINE ]

– Updated engine code to the latest version of Source 2.

[ CS SCRIPT ]

– Added function GetRoundRemainingTime.

[ GAMEPLAY ]

– Player occlusion now uses a GPU query to prevent players clipping through thin walls when none of their bounding volume is visible.

[ SOUND ]

– Mix adjustments to help accentuate jump landing sounds during combat.

– New c4 equip sound.

– Minor adjustments to ambient sound levels.

– Fixed missing ambient sounds on team selection and end of match screens.

– Fixed missing sounds in the main menu UI

– Mix tweaks while taking damage

– Fixed bug where DeathCam music cue was causing volume ducking for too long.

– Vertical occlusion is now more gradual at the edges of transition points in Nuke and Vertigo.

– Various map audio adjustments in Baggage, Shoots, Ancient, Nuke, and Vertigo.

[ KNOWN ISSUES ]

– In some rare cases, when you turn your head there will be a slight unintended camera shift.

Via Steam