Weeks after my visit to Bit Reactor, I can still distinctly remember every mission from my four and a half hours of hands-on time. It nails the XCOM specialty of combat that leaves you with stories, like when I used Jedi Padawan Tel-Rea Vokoss to force pull a guy into an exploding barrel, blowing up him and a bunch of his friends.

My greatest tactical coup? Laying down a ton of suppressing fire on an enemy spawn just as a droideka (those guys with the bubble shields) entered the picture. He needed a turn to set up, and my team chunked most of his health bar before he could manage, transforming what was supposed to be the hardest encounter of the day into a cakewalk.

And Zero Company offers the perspective to help appreciate it: Outside combat, you have full third-person action-adventure control of your customizable point-of-view character, Hawks. Before the fighting starts, you could be forgiven for thinking this is an action spinoff of Respawn's Jedi: Fallen Order. In addition to being a great tactics game, there's a lot of chew here for fans of RPGs, or even just someone looking for a top of the line, well-told Star Wars story.

There's a lot more in the article and you should read it. It seems like a really interesting game. It's being done by a lot of Xcom 2 vets who left firaxis. Bonus bit given the tragedy that happened with vince zampella. Might be the last thing he was involved with getting greenlit.

"I'm sitting in my office with the lights out and my computer on, my wife's asleep, my kids are asleep, and the phone rings. It's this number that I don't recognize," Foertsch recalled. "For some reason I answered it, and the voice on the other end said, 'Hey, Greg, this is Vince Zampella. I heard you have a game you want to make. Can you tell me about it?'"